Game studio · Self-published

Ship it, then let people play it.

Carpun Games builds and self-publishes original titles for mobile and web. Browser builds run instantly — no install, no account, no advertising. Titles that reach production quality ship to the App Store, Google Play and the Microsoft Store.

3Playable in browser today
4Target platforms
FreeBrowser builds, ad-free
Catalogue

Eleven titles, and exactly where each one stands

Every title carries an honest stage label. Where a build is not yet playable, the page says so.

Playable Wave shooter · Single player

Abyss Invader

A submarine tracks the player's finger along the seabed; holding fire overheats the cannon and locks it for just over a second. Ten regions, twenty waves each, a boss at the end of every region. Sinking returns the player to the shipyard to spend pearls on permanent upgrades.

Playable Pipe-connection puzzle

Flow Lines

Grids of paired coloured dots. Connecting every pair is not enough — the solution must also fill every empty cell. Dragging across an existing pipe cuts it.

Play in browser 46 MB download
Playable Sorting puzzle

Bolt & Bench

Players pull coloured screws out of stacked plates and drop them into three-slot holders of matching colour. A screw pinned under a higher plate cannot be removed. The holding tray has five slots — filling it without clearing a set ends the run.

Game page Play in browser 49 MB download
In development Idle tycoon

Lantern Alley

Ten night-market stalls generate income on timers; players tap to collect or hire managers to automate. No win or lose state — progression runs through relocating the market to a new city, each move banking a permanent multiplier.

No playable build Notify me
In development Mahjong solitaire · Large type

Big Tile Mahjong

Tap two matching tiles that are not covered and both clear. There is no losing state — an exhausted board reshuffles. Designed specifically for players over fifty: oversized tiles, high-contrast type, unlimited undo. Ships with a Klondike mode.

No playable build Notify me
In development 12 two-player games · One device

Table Duel

The device lies flat between two players; the screen splits and the top half rotates 180°. Twelve micro-games covering reaction, tactics and dexterity — tap races, tic-tac-toe, air hockey, tug of war, snake, pong.

No playable build Notify me
In development Merge · Idle

Merge Harbor

A seven-by-nine board. Tapping the generator spawns tier-one items; dragging two matching items together promotes them. Completed orders fund harbour restoration. No losing state — energy is the only constraint.

No playable build Notify me
In development Word connect · Crossword

Lexibloom

A ring of four to seven letters below, an empty crossword above. Players trace letters to form words; valid words outside the grid collect in a side jar. No timer, no failure state. One thousand English levels are built and verified.

No playable build Notify me
In development Traffic-jam puzzle

Jam Street

A top-down car park where each vehicle moves only along its own axis. Tapping a car sends it as far as it can go toward the exit. Clear every car to win. A relaxed mode removes the move limit entirely.

No playable build Notify me
In development Triple match

Triple Tray

Objects stack in layers; anything covered dims and locks. Tapping a free object sends it to a seven-slot tray, and three matching objects clear. Filling the tray without a match ends the run.

No playable build Notify me
Concept Colour by number

Paint Calm

Players pick a colour from the bottom bar, then tap or sweep across regions carrying that number. Wrong taps produce a soft haptic, never a penalty. Completed images unlock into a gallery. No timer, no failure state.

No playable build Notify me

The first three titles are playable right now. The seven marked In development run on device but have no browser build yet. Paint Calm is at concept stage — stated plainly rather than filled in with a mock demo.

Platforms

Four distribution channels

The browser build is always the current version and always free. Store builds add saved progress and offline play.

Browser

Instant play. No install, no account, no advertising. Runs on mobile browsers too.

Live · 3 titles

App Store

iPhone and iPad builds. Controller support and iCloud save sync are planned.

Not yet submitted

Google Play

Android builds. Small download, support for older devices, offline play.

Not yet submitted

Microsoft Store

Full-screen Windows builds with planned Xbox controller support, no browser required.

Not yet submitted
Roadmap

What comes next

Both completed milestones and outstanding work, so the slow points are visible.

Done

Three titles live in the browser

Abyss Invader is hand-written JavaScript at under 130 KB. Flow Lines is a Godot export at 46 MB on first load; Bolt & Bench is another at about 49 MB. All three are playable now.

In progress

Finish Abyss Invader

Three items remain: hands-on testing on physical handsets, a music track, and distinct boss art for the deeper regions.

Next

Submit to the App Store and Google Play

Packaging, store screenshots, listing copy, then review. No submission filed yet — review time, not engineering, will be the long pole.

Next

Account-based save sync

Start on a phone, continue on a desktop at the same point. Shares the Carpun Cloud account layer.

Next

Unified leaderboards

Browser and store players ranked on the same board.

Later

Online multiplayer

Servers in Vietnam keep regional latency low. No date committed — this follows once the first titles are stable.

Early access

Play before launch

Register to receive test builds ahead of release. In exchange we ask for candid feedback — the parts that are boring are the most useful thing you can tell us.

Cost
Free, no card required, no advertising
Frequency
One message per new build — at most monthly
Opting out
One message removes you from the list, no questions asked
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FAQ

Common questions

Is the browser version free?
Yes, free. No advertising, no in-game purchases, no account required. Store builds may carry a one-time price — where they do, the price is stated on the title card. There is no free download that gates progress partway through.
Will it run on an older device?
The browser builds target older hardware and mid-range phones — these are lightweight titles, not graphics showcases. If the device plays YouTube smoothly it will run these. A quality toggle is available if frame rate drops.
Why list titles that are not playable yet?
Because this is a real catalogue, not a marketing page. The seven titles marked In development run on device but have no browser build; Paint Calm is still at concept stage. Anything unplayable says so rather than linking to a dead page.
Where is game data stored?
Currently in the player's own browser storage — clearing browsing data clears progress. Account-based saves are on the roadmap and will share the Carpun Cloud account layer, hosted on servers in Vietnam.
What data do the games collect?
Browser builds contain no third-party tracking, request no email address and read no contacts. Store builds must declare permissions under Apple, Google and Microsoft policy — only the minimum required to run, with the declaration published publicly on each listing.
How do I report a bug or send feedback?
Use the Zalo or Messenger links in the early-access section above — these reach the development team directly. Bug reports with a screenshot attached are resolved considerably faster.
Instant play

No install. No account. No advertising.

Open the catalogue